000 | 01588nam a2200253Ia 4500 | ||
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001 | 213 | ||
008 | 5222371994 1994 xxua 8052223100eng01 | ||
020 | _a0-672-30487-2 | ||
040 | _cEAM | ||
041 | _aINGLES | ||
082 | _a005.13 P.613 | ||
090 | _aGeneral | ||
100 | _aPERRY, GREG | ||
245 | _aTEACH YOURSELF OBJECT-ORIENTED PROGRAMMING WITH VISUAL C++ IN 21 DAYS | ||
245 | _c GREG PERRY | ||
260 | _aUSA | ||
260 | _b SAMS Publishing | ||
260 | _c1994 | ||
300 | _a937p. | ||
500 | _aIncluye indice pag.907 / Incluye glosario pag.899 / Incluye apendice pag.787 | ||
520 | _a1.At a glance / 2.The C++ phenomenon / 3.C++ is superior / 4.Simple I/O / 5.Powerful pointers / 6.Memory allocation: there when you need it / 7.communicating with funtions / 8.Overloaded functions lessen your load / 9.Add some class to your data / 10.Member functions activate class variables / 11.Friends when you need them / 12.Introduction to overloading operators / 13.Extending operator overloads / 14.Constructing and deconstructing / 15.Loose ends: static and larger programs / 16.It's herediraty: Inheriting data / 17.Inhereting limits and extensions / 18.Data composition / 19.Virtual functions: Are they real / 20.Introduction to Throwing and catching exceptions / 21.Easy file I/O / 22.the visual C++ tools / 23.Introduction to Windows programming and MFC / 24.The MFC classes: power you will gain / 25.Files and more MFC / 26.Graphics and visual C++ / 27.What's next | ||
650 | _aPOGRAMACION ORIENTADA A OBJETOS (COMPUTADORES)- VISUAL C++ | ||
942 | _cBK | ||
999 |
_c4538 _d4538 |